Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire > Heroes & AI

Notices

Reply
 
Thread Tools Display Modes
Old Oct 03, 2007, 03:44 PM // 15:44   #1
GW Retiree
 
kobey's Avatar
 
Join Date: Nov 2005
Guild: Sg Unknown [KATE]
Profession: W/
Advertisement

Disable Ads
Default B/P Hero Team Build

Here's what I used for my Ranger when missioning and running mission for customers. Not sure if it has been posted b4, so pardon me if it has already been posted. Its nothing new actually, basically the old B/P with some adjustments.

Myself: Ranger

2 other Rangers Heros + 1 Necro Hero

Here are the skill setup:

Ranger #1 (Myself): R/Mo - 16M/13E/4BM
Barrage/Savage Shot/Distracting Shot/Throw Dirt/Dodge/Comfort Animal/Charm Animal/Rebirth
[skill]Barrage[/skill][skill]savage shot[/skill][skill]distracting shot[/skill][skill]throw dirt[/skill][skill]dodge[/skill][skill]comfort animal[/skill][skill]charm animal[/skill][skill]rebirth[/skill]

Explaination: This can actually be made a splinter barrager, however i chose to go monk for the rebirth. Dodge is used in case things gets nasty and I can run away. Remember, I used this for running missions, and getting wiped isn't good for reputation.

Ranger #2 (Hero): R/W - 16M/10E/9Com/4/BM
Barrage/Savage Shot/Distracting Shot/"Watch Yourself!"/Winnowing/Comfort Animal/Charm Animal/Resurrection Signet
[skill]Barrage[/skill][skill]savage shot[/skill][skill]distracting shot[/skill][skill]"watch yourself!"[/skill][skill]Winnowing[/skill][skill]comfort animal[/skill][skill]charm animal[/skill][skill]Resurrection Signet[/skill]

Ranger #3 (Hero): R/P - 16M/10E/6WS/8Tac/3BM
Barrage/Savage Shot/Distracting Shot/"Go for the Eyes!"/Favorable Winds/Comfort Animal/Charm Animal/Signet of Return
[skill]Barrage[/skill][skill]savage shot[/skill][skill]distracting shot[/skill][skill]"Go for the Eyes!"[/skill][skill]Favorable Winds[/skill][skill]comfort animal[/skill][skill]charm animal[/skill][skill]Signet of Return[/skill]

Necro #4 (Hero): N/Mo - 16DM/11Blood/9SR
Animate Bone Fiend/Animate Bone Horror/Blood of the Master/Order of the Vampire/Dismiss Condition/Signet of Lost Souls/Dark Bond/Resurrection Chant
[skill]animate bone fiend[/skill][skill]animate bone horror[/skill][skill]blood of the master[/skill][skill]Order of the Vampire[/skill][skill]Dismiss condition[/skill][skill]signet of lost souls[/skill][skill]dark bond[/skill][skill]resurrection chant[/skill]

Explaination: Reason for the skills I used are that they synergize with each other.
-With Favourable Winds and Winnowing, you get a automatic +10 dmg to your bows, not to mention the +4 dmg from all your fiends.
-Go for the eyes works well with Barrage as well as the minions
-You don't really need an Elite for a MM to be work, so Order of Vamp works fine by adding +13 (at 11 blood magic) dmg to all the bows attack. Not forgetting life gains. Dismiss Condition helps in clearing blinds from rangers esp when hench monks don't bring condition removals.
-Pets serve as tanks as well as corpse for minions.

Henchies: Some of the henchies I brought to fill in the space are 2 monks, and any other non caster henchies. Reason being that physical dmg will work well in this team build. Warriors, Rangers or Pargon are usually what i brought with me.

This build has been the one I liked best and have been using it all along to run missions for people throughout the 3 campaigns. Some adjustments can be made to the heros. For example barrange can be swap out for Broadhead Arrow for missions with dangerous caster boss (eg. Dasha Vestibu). And for areas with little corpse, the necro can go full blood and some curse spells can be added to deal with enemies. Spoilt Victor can be used for missions like GOM to replace Order of Vamp.

Feedbacks will be nice, however please keep them to constructive ones. Any questions can be posted here, I will try to answer it as best as I can.

Note: This build is not my original idea. It is taken from the old B/P build idea with some adjustments here and there.

Enjoy.

Last edited by kobey; Oct 07, 2007 at 05:36 AM // 05:36..
kobey is offline   Reply With Quote
Old Oct 03, 2007, 04:44 PM // 16:44   #2
Furnace Stoker
 
Rice's Avatar
 
Join Date: Jun 2005
Location: WTB Any Req Bladed,Echovald,Ornate,Outcast Shield,Gothic Defender,Str Req Diamond Aegis, +HP/+10 VS
Profession: N/
Default

i am using a similar bp build as well. however, instead of using order and winnowing +fav wind, i having my nec run a curse/death build. Main curse spells include barbs(does around 15-16 per physical hit, bow+pet+minions= alot of dmg per sec, can take down bosses in a sec), SS, Mark of Pain(very good for balled up mobs), bone fiends etc. Sometimes also bring utility skill on my nec such as enchant removal or hex removal.

For ranger, i usually run an extra interupt (disrupting shot?) or mend touch for self condition removal as the hench monks are very bad in condition/hex removals.
Rice is offline   Reply With Quote
Old Oct 04, 2007, 07:08 AM // 07:08   #3
Forge Runner
 
bungusmaximus's Avatar
 
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
Default

Heroes pwn at playing b/p, it's just their cup of tea. I posted my own b/p build in the builds section. I like 'watch yourself', that might be a good idea for my own build as well.
bungusmaximus is offline   Reply With Quote
Old Oct 04, 2007, 07:51 AM // 07:51   #4
Frost Gate Guardian
 
Free Wind's Avatar
 
Join Date: Jul 2006
Location: Moscow
Profession: W/
Default

Change MM to N/D, add Masochism and Mystic Regeneration to your MM. You'll love him

Last edited by Free Wind; Oct 04, 2007 at 07:56 AM // 07:56..
Free Wind is offline   Reply With Quote
Old Oct 23, 2007, 03:05 PM // 15:05   #5
GW Retiree
 
kobey's Avatar
 
Join Date: Nov 2005
Guild: Sg Unknown [KATE]
Profession: W/
Default

any other recommendations?

kobey is offline   Reply With Quote
Old Oct 23, 2007, 03:11 PM // 15:11   #6
Forge Runner
 
distilledwill's Avatar
 
Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
Profession: R/Mo
Default

I ran a build in tombs for a while which included "Save Yourselves!", you could give your "Watch yourself!" hero another job, and take the shouting on as your job. With barrage you can pretty much charge it every shot, so its well worth it for the +100 armour.

Either that, or keep your Watch yourself! hero just for the armour during Save Yourself! downtime.
distilledwill is offline   Reply With Quote
Old Oct 23, 2007, 07:53 PM // 19:53   #7
Jungle Guide
 
rick1027's Avatar
 
Join Date: Apr 2006
Profession: W/R
Default

Quote:
Originally Posted by Free Wind
Change MM to N/D, add Masochism and Mystic Regeneration to your MM. You'll love him
wholehardingly agree plus the rangers should be doing any rezzing the mm only im dire circumstances
rick1027 is offline   Reply With Quote
Old Oct 24, 2007, 03:03 AM // 03:03   #8
GW Retiree
 
kobey's Avatar
 
Join Date: Nov 2005
Guild: Sg Unknown [KATE]
Profession: W/
Default

Quote:
Originally Posted by Free Wind
Change MM to N/D, add Masochism and Mystic Regeneration to your MM. You'll love him
That would mean I probably wun have enuf space or points to effectively use Order of Vamp Its one of the main dmg sources in my build :P

But will take note of your suggestion if I want to go full MM for olas
kobey is offline   Reply With Quote
Old Dec 02, 2007, 04:35 AM // 04:35   #9
GW Retiree
 
kobey's Avatar
 
Join Date: Nov 2005
Guild: Sg Unknown [KATE]
Profession: W/
Default

Am thinking of making some new changes to the build. Maybe something that invloves using volley in place of barrage for the rangers and some new elites for them.

Lately, I have been running Blood/ Curse Necro with Order of vamp, Enfeeble, Mark of Pain and Barbs.

Any suggestions?
kobey is offline   Reply With Quote
Old Dec 02, 2007, 11:14 AM // 11:14   #10
Jungle Guide
 
Sethellington's Avatar
 
Join Date: Sep 2005
Guild: nn
Profession: N/
Default

If running in high melee mob areas, especially in HM, I might suggest changing one of the rangers to Ranger/Dervish and taking [skill]Volley[/skill] and [skill]ebon dust aura[/skill] to negate about 90% of the damage
Sethellington is offline   Reply With Quote
Old Dec 02, 2007, 01:32 PM // 13:32   #11
GW Retiree
 
kobey's Avatar
 
Join Date: Nov 2005
Guild: Sg Unknown [KATE]
Profession: W/
Default

Quote:
Originally Posted by Sethellington
If running in high melee mob areas, especially in HM, I might suggest changing one of the rangers to Ranger/Dervish and taking [skill]Volley[/skill] and [skill]ebon dust aura[/skill] to negate about 90% of the damage
Thats a good idea, however it will not get the benefits of Order of Vamp, Barbs, Mark of Pain.

But its a good addition to the build if i decide not to run an oov/curse necro.
kobey is offline   Reply With Quote
Old Dec 02, 2007, 08:13 PM // 20:13   #12
Banned
 
The Far Shooter's Avatar
 
Join Date: Dec 2006
Guild: Teutonic Monks [Holy]
Profession: R/
Default

Bring a R/RT Splinter or Warmonger's or Brutal weapon Barrager (its still effective in general pve) and add stand your ground to your R/P. You still have backline support.

As you can see, r/rt has a vast number of possibilities of weapon spells.

Just if you don't know:

[skill]"stand your ground!"[/skill]
The Far Shooter is offline   Reply With Quote
Old Dec 03, 2007, 02:53 AM // 02:53   #13
GW Retiree
 
kobey's Avatar
 
Join Date: Nov 2005
Guild: Sg Unknown [KATE]
Profession: W/
Default

Quote:
Originally Posted by The Far Shooter
Bring a R/RT Splinter or Warmonger's or Brutal weapon Barrager (its still effective in general pve) and add stand your ground to your R/P. You still have backline support.

As you can see, r/rt has a vast number of possibilities of weapon spells.

Just if you don't know:

[skill]"stand your ground!"[/skill]
Just wondering if the recent updates have improve the hero AI in using weapons spell. It would be great if they start to apply it on the correct users. When I use it in the past, they tend to cast it on casters and rarely on the barrager

Edit: Tested splinter on the hero rangers, they finally cast it on the right people after the update

Last edited by kobey; Dec 03, 2007 at 03:44 AM // 03:44..
kobey is offline   Reply With Quote
Old Dec 04, 2007, 03:28 PM // 15:28   #14
Krytan Explorer
 
Join Date: Nov 2005
Default

Quote:
Originally Posted by kobey
Thats a good idea, however it will not get the benefits of Order of Vamp, Barbs, Mark of Pain.

But its a good addition to the build if i decide not to run an oov/curse necro.
Volley doesn't trigger order of vamp, barbs, and mark of pain?
Toxage is offline   Reply With Quote
Old Dec 04, 2007, 03:39 PM // 15:39   #15
GW Retiree
 
kobey's Avatar
 
Join Date: Nov 2005
Guild: Sg Unknown [KATE]
Profession: W/
Default

Quote:
Originally Posted by Toxage
Volley doesn't trigger order of vamp, barbs, and mark of pain?
Volley does, but Ebon Dust Aura requires the use of an earth bowstring. Thus does not trigger order of vamp, barbs and mark of pain.
kobey is offline   Reply With Quote
Old Dec 20, 2007, 12:04 PM // 12:04   #16
Retired GW Player
 
Yarly's Avatar
 
Join Date: Jun 2006
Location: UK
Profession: Mo/
Default

I tried to get this to work awhile ago but kept seeing splinter on the monks and casters so i stopped using it. Did they specifically improve hero AI so that they do now cast splinter on themselves instead of others?
Yarly is offline   Reply With Quote
Old Dec 20, 2007, 03:39 PM // 15:39   #17
Frost Gate Guardian
 
Join Date: Jul 2006
Guild: The Pond [pond]
Profession: N/Me
Default

Quote:
Originally Posted by Yarly
I tried to get this to work awhile ago but kept seeing splinter on the monks and casters so i stopped using it. Did they specifically improve hero AI so that they do now cast splinter on themselves instead of others?
They seem to have improved the AI so that it recognizes an offensive weapon spell and prefers to cast it on an attacker. They will still cast it on other attackers before they cast it on themselves sometimes.
Xylia is offline   Reply With Quote
Old Dec 20, 2007, 03:47 PM // 15:47   #18
Desert Nomad
 
Pyro maniac's Avatar
 
Join Date: Apr 2006
Default

just fine, MM doesn't need a buff on healing.
Save Yourselves is good tho on yourself. Depending on your rank you may want to add FGY as well. But not necessary.

[skill]"Shields up!"[/skill] may be a nice skill to add as well, depending on explorable
Pyro maniac is offline   Reply With Quote
Old Dec 20, 2007, 04:20 PM // 16:20   #19
GW Retiree
 
kobey's Avatar
 
Join Date: Nov 2005
Guild: Sg Unknown [KATE]
Profession: W/
Default

Quote:
Originally Posted by Xylia
They seem to have improved the AI so that it recognizes an offensive weapon spell and prefers to cast it on an attacker. They will still cast it on other attackers before they cast it on themselves sometimes.
My friend hero monks uses spear and shield. And my ranger hero cast splinter weapons on them. Took us a while to figure why that happened :P

But not much to complain, more dmg from the monks when they are not healing.
kobey is offline   Reply With Quote
Old Dec 22, 2007, 04:31 PM // 16:31   #20
Forge Runner
 
Longasc's Avatar
 
Join Date: May 2005
Default



Pick 2 rangers + 1 MM, either variant. This was my standard vanquishing builds for Tyria, Cantha, Elona and EOTN. 3 Rangers with pets is fun, too... not the most effective, but I love my 3 different wolves a lot.

Barrage Pet Rangers with SS and MM Necro have a lot of Synergy - as Necro i need physical attackers for Mark of Pain.
You neglected Splinter Weapon in favor of GFTE and stuff, maybe you should get at least one of them in your team.

If you need prot spirit, take Sab's Necro build with Bone Minions, which has Prot spirit. I usually take Zho and Herta along. P.S.: My Rangers use major expertise (head) and major marksmanship and a vitae rune instead of wilderness survival. Except the MM the only heroes I have that run a sup/dual majors, but for rangers it works out very well with high expertise.
Longasc is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Zaishen elite team hero build? Xlias The Campfire 1 Aug 23, 2007 03:55 AM // 03:55
OI-812 The Campfire 3 Jun 24, 2007 08:30 PM // 20:30
Cathode_Reborn The Campfire 3 Jun 12, 2007 09:31 AM // 09:31
hero team for killin torments RainwalkerC The Campfire 0 Jun 07, 2007 11:34 PM // 23:34
Good Player+Hero Team build for Hm assassin rob Explorer's League 6 May 30, 2007 06:06 AM // 06:06


All times are GMT. The time now is 09:43 AM // 09:43.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("